I have spent a lot of time in Minecraft, many of those hours were spent developing various stuff.
Table of contents
- Maps
- CrowScout I (former Hey Neighbor I)
- Hello Neighbor 2.1 [1.15.2] [1.14.4]
- Hello BAV I Duo [1.15.2] [1.14.4]
- Hey Neighbor [1.15.2] [1.14.4]
- And more
- Data packs
Minecraft maps
CrowScout Iis a survival horror stealth Minecraft 1.19.4 map inspired by the Hello Neighbor franchise for two players — PlanetMinecraft .
The final piece in my
Hello Neighbor-inspired
map series. It combines all the experience I've built over the years and all the ideas I had from my previous maps.
The most complete map I've ever released, however, it still has many known issues I will not resolve since I quit working on Minecraft projects.
If there is one map I want someone to play it would be this one.
I didn't speak English back then, so I developed maps in Russian. This map features doors with locks, cameras that detect when a player passes by, and a pretty simple game logic.
Just like all next maps it is not going to be as fun to play, however, it's an important part of my map development history as I was experimenting with various gameplay features.
This map had an interesting concept (although not new to the Hello Neighbor video game) of having dreams that you have to complete to unlock stuff. It also features a really big house making it pretty hard to play for both neighbor and player.
Since this map has a lot of dialogue, you will not be able to enjoy it unless you understand the Russian language.
The special part about this map is that I implemented cutscenes to showcase the plot. The problem is that during those cutscenes the other player is... oh well... in the middle of nowhere.
And more
I have made many more maps, but they aren't as important or playable to share here.
Minecraft data packs
At the time, there were no good public vehicle data packs. I would even go as far as to say that even plugins weren't as good as they could be when it comes to vehicles. I wanted to fix that.
It began as a simple prototype but then grew into a much more complete project I am genuinely proud of. It even was used by a popular Minecraft YouTuber
Quackity
in his brainrot video
Minecraft, But We Are In A Car
. Although the video is, in my opinion, impossible to watch without dying of cringe, it is still impressive that my project was used, although modified, in a video of that scale.
The showcase trailer for version 3.0 was also a big project. Sure, it's not a professional cinematic, but I also had to make it all by myself. It was still a lot of fun making it, and the result is okay quality, something I can still be proud of.
The thing that makes this data pack special for me, is that I put my soul into developing it as well as I could at the time. It has an interaction menu, you can control it using WASD instead of weird glass panes in the hotbar, and it has a functioning trunk, ownership system, tanks, helicopters, and all of this without requiring a resource pack.
Single-handedly the most profitable data pack I've ever made. Most of its files are generated by my custom library, making its expansion pretty simple, with a lot of code being reused.
It was fun making the trailer with my friend RuMaks , trying to showcase as many blocks/items as we could fit in within the scene.